Its now possible to use “events” to create janky narrative experiences (visual novels, puzzles, etc).
Short Campaign:
created with the new in-game level editor features.
What took so long?
A lot of ideas were attempted. and most were scrapped…
At first there was going to be a “gamemode” but instead of doing that… the campaign ended up being assembled completely with the in-game level editor.
This means that the game needed features such as: [Read Level editing tool section bellow]
* Gameplay Updates
New player movement
This new player controller is more blanced for maps. But still maintains the ability for parkour. (bunny hopping/strafing)
Cursor: Clickable notification
* Level Editing Tools
Event gun
Lets you create events with almost all in-game entities. Such as: Triggers, Audiosource
New Entities
Triggers
Audiosources
Prefab
Data Holders: String, Integer, Date
Dialogue
Dialogue Choice
Animation Paths
Realtime Lights
Updated Entities
Posters: new features
Harddrive gun: xray mode
Glue gun: better particles
Visiblity View-Mode
Lets you see your map more clearly
Zip file support
Supports encryption (mostly for fun).
When a player attempts to open an encrypted map in-game, a password fields opens up.
Project Feature
For those who want to create “projects” with multiple maps linked together + persistant save data.
Persistant/Global variables:
When you use the “global variables” in a project, they are automatically saved on the player’s PC. This allows you to let players mainting a save file.
Plus More!
* New Cringe Campaign
Part 1 of ??? of the campaign has been completed.
This includes the prologue and first two chapters.
* Whats next
Priorty:
Quality of life Update
Updated campaign maps (i did zero play-testing so we will see what needs fixing lol)
VR update
Less important for now:
Campaign part 2
Random map feature: this was taken out for now because i dont know where it would have fit into the campaign. This will return in the form of events and be patched in later.
* Important: (For older maps and map creators)
Custom materials are gone.
The new way is to use Posters + Painter tool. I know the older way let you manage all the textures more efficiently. That is a problem that will be tackled in the “Quality of life” update planned.
For safety reasons, URLs are now disabled by default. Players will need to manually allow urls in the config settings.
Although… you might not want to use urls ever again with the new ZIP support.
Opening an older map might not produce the exact same experience on that map anymore.
I tried my best to preserve older maps. If you think older maps are ruined let me know what i can do.
Opening an older map in edit mode:
When you open an older map in edit mode the game will create a poster at the world origin… for each “custom material” the older map had.