*Added a texture filtering option to posters and custom materials.
This will be on by defult.
Works with images/gifs/videos.
*Added the ability to play multiple videos at the same time
removed the click/stop sounds. since posters will be used for game scenery.
The video player bar will now show info about whatever poster you’re looking at.
video player GUI: added video title, and two timestamps at the bottom. one in normal 00:00:00 time, and the other in seconds. (useful for “OnVideoReachTime(second)” event)
the resume/pause button should work more consistently now.
When in edit mode, the player will always be able to seek through videos.
*Added dialogue preview button.
Misc
Added ability to switch positioning modes when holding an object. by pressing shift. (Rotation/Offset)
When the player is in fly mode, and they restart the level. OnLevelStart events wont trigger until they come out of fly mode.
I made it this way instead of pausing the entire level because i often found myself debugging events while in fly mode. (plus i dont want to add another shortcut the
player has to remember)
Changed the event log screen.
Instead of showing stuff on console whenever something is changed… the game will now log ALL events. to make it easier to debug stuff.
changed the coloring to make it more green/console themed
Selection tool
Made it so that when you duplicate a group of objects with events… events get created to match the group relationship.
[rotate/offset modes]
[Duplicated event groups]
*What to work on next
The game still needs lots of “quality of life” things worked on.
Resource Meter & Entity limiter
A very long bug/polish list
After those things are done a beta version might be tried out before the campaign is finished
* A Rival appears
Almost finished with the character design for the second character.
At the moment im currently worried about the overall shape design, might change a bit here and there.
*Thoughts about the game’s future art style
While working on the tween animation for “penn-1” (before the game was even on Next Fest), I found cutting up pieces, then stitching them together to create puppet animation to be very tiresome and limiting in terms of animation.
There is a high probability the game’s campaign will use a more messy handdrawn art-style rather than the “tweened” and clean art-style currently in the early access version.
This means “penn-1”’s design might change a little bit too.